Wednesday, January 19, 2011

Worldbuilding and New Ways to Imagine

Play is the forgotten art of human creation, a process that acknowledges the creative chaos inherent in developing the logic of storytelling worlds.

The digital tools of our time form a unique creative laboratory: a toy box of ideas. How do we use these digital tools to create narrative play-spaces in which audience and creator can be immersed in collaborative experience, be it virtual or real, passive or interactive?


Friday, January 14, 2011

T-Shaped Creativity

T-Shaped Creativity is a way of looking at a type of creative process situated at the intersection of Interactive Marketing+Experience Design.  This visualization looks simplistic—but in fact is difficult to pull off.  It entails getting the likes of Storytellers, Brand Strategists, and Experience Designers to coordinate activities.  Take away just one "building block" of the "T"—and the Interactive Experience is incomplete.Read More @ Marketing Profs


Richard Hammond presents Bloody Omaha (The Graphics)

Wednesday, January 12, 2011

Ask Better Questions

Dunning-Kruger effect: people who don't know much tend not to recognize their ignorance and so fail to seek better information.

Judge a man by his questions rather than by his answers. So said French philosopher -Voltaire